The Hiring Culture at Tenjisoft Studio

How we build a fair, creative, and transparent process for our game development team

Contents

At Tenjisoft, hiring is not about ticking boxes or filling a vacancy. We are in the early stage of building our studio, and every new teammate is like adding a brick to the foundation. If we compromise on this process, the entire structure shakes later. That’s why we don’t follow the traditional “corporate hiring model.” Instead, we’ve designed a process that is simple, transparent, and respectful; a process we wish we had faced as candidates.

1. Clear and Simple Job Descriptions

One of the biggest mistakes studios make is posting flashy job ads filled with buzzwords and unrealistic responsibilities. We’ve all seen those listings that ask for a “junior artist” but expect 10 years of experience and mastery of every tool in existence.

At Tenjisoft, we avoid that noise:

Game studio job posting example

2. Effort Over AI-Generated Messages

We understand candidates are exhausted with job hunts. Many turn to AI tools to generate long cover letters. But the truth is:

If someone can’t put in that effort at the very first step, they won’t fit into our model. Game development is about creativity, ownership, and communication, not shortcuts.

3. Portfolio Over CV (No Portfolio, No Party)

While many studios still ask for degrees and resumes, at Tenjisoft we believe in one thing: show us your work.

Scenario: A candidate once applied with a portfolio of mostly stylized art. At first glance, it didn’t fit our realistic needs. But hidden among them was one realistic model with real potential. That piece showed us what they could achieve, and we took a bet that paid off; they’re now a part of our team.

4. Being Easy to Work With (The Underrated Skill)

Game development is teamwork. Skills matter, but so does attitude. We value:

The truth is: the most skilled person can fail if they’re difficult to work with. But someone skilled enough, with the right mindset, will grow into greatness.

5. A Fair Assessment Test

Most studios get this wrong. Candidates are made to do week-long unpaid tasks, only to be ghosted afterward. At Tenjisoft, we flipped the script:

This approach respects candidates’ time, avoids misuse of work, and gives us genuine insight into their thinking and creativity.

3D test work by our 3D artist

6. Documentation and Probation Period

Once the assessment is cleared, we move to the final stage:

It’s not about nitpicking mistakes; it’s about seeing if the candidate feels comfortable, adapts well, and grows with the team.

Conclusion: Hiring People, Not Profiles

At Tenjisoft, hiring isn’t about filling a vacancy, it’s about building a culture. We don’t just want people who look good on paper. We want teammates who are curious, respectful, creative, and collaborative. Our process may not be perfect, but it is honest and human. That’s the culture we’re proud to build.